CONSIMWORLD EXPO 2008 DOWN IN FLAMES ACE OF ACES
COMPETITION
This is a continuous competition played throughout the Expo, from
Tuesday afternoon to around 1 or 2 AM Sunday morning.
Players will select which campaign year to begin a pilot's career and for which
air force he will fly in: RAF, USAAF, USN, USMC, the Soviet VSS, the Italian
Regia Aeronautica, the Japanese Navy, the Japanese Army or German Luftwaffe.
NEW: The 2008 Aces of Aces competition format is completely different from past
years!!!
ACE OF ACES COMPETITION
- Winner will be the player with the most TOTAL ELIGIBLE
KILLS DURING THE TOURNEY + BONUS POINTS
- Everyone is eligible to be in the tourney (although the
expected winner will probably have to play in 20 or more missions).
- All 0-kill pilots (new & old) kill totals will be counted
even after that pilot becomes an ace or a multi-ace.
- Example: Player Jim Doe’s new pilot shoots down 15
planes for the expo. All 15 will counts towards Jim’s grand total.
- Pilots who have enough kills credits are allowed to roll
on the Ace table for extra abilities which may help the player shoot down
more planes during the competition. (See ACE ABILITY TABLES FOR LEADERS &
WINGMEN).
- A player may use a previous pilot from previous Expos or
GMT-West Weekends with these restrictions:
- If the pilot has 1-to-4 kills & NO Ace ability, then
only the total kills up to acquiring an ACE Ability will be counted
- Example 1: John Doe’s pilot has a fighter kill
from CSW 2007, if John’s pilot gets six more fighter kills during
the tourney, only 4 will be counted towards the total.
- Example 2: Jane Doe’s Luftwaffe Pilot has 1 Heavy
bomber kill (worth 3 kills) from CSW 2007. Jane is allowed to shoot
down 1 heavy bomber or 2 fighters before Jane’s Luftwaffe pilot
earns an ace ability and is considered ineligible. Any further kills
by this pilot after earning an ace ability will not count.
- If the pilot is already has an ACE ability, kills by
that pilot will not be counted towards the total.
- Bonus Points
- Add +5 to a player’s total score for any Ki-43-II,
MC.202, MC.200, Yak-9, Yak-1 & Bf-110C Aces created
- Add +4 to a player’s total score for P-51B, P-38J
(Europe), P-40C and A6M5 aces created
- Add +3 to a player’s total score for any P-39N aces
created
- Add +2 for P-38J (Pacific) aces.
- Zero bonus points for any P-47C/D, Fw-190A, La-5FN,
Bf-109F/G, Bf-109G6/R6, Hurricane-IIB, Spitfire MK. V, Spitfire Mk. IX,
F6F, F4U, N1K1-J and Ki-84-1a aces created
- All Pilots must have at least 5 kills and started
at 0-kills to qualify for the bonus points.
- Once one of the eligible plane type pilots
becomes a 5-kill ace, no further bonus points are awarded for
further kills or for becoming a multi-ace.
- Add a half point (0.5) to a player’s total score if
the player’s side wins a mission
- Subtract a half point (0.5) to a player’s total score
if the player’s side loses a mission
- TIE-Breaker: If two or more players are tied with the
most kills, the following tie-breaking format is used in the following
order:
MISSION
DETERMINATION SECTION
- NEW - The Event Coordinator (i.e., Mike Lam) will
determine the mission type and assigned the types of aircraft to be used.
- The theater campaigns will follow a rotation in the
order of: 1941 WF, 1941 NA, 1943 EF, 1943 WF & 1944 Pacific
- Players will select a side to be on before
learning the mission type and will determine amongst themselves who
flies which type of aircraft if applicable.
- Players with the least # of mission played MAY
(but not always) have the right to select first if they had not
flown that particular type of plane previously within that theater.
- Example 1: There are certain campaigns where
players will not have any choices to make, i.e., the 1941 Western
Europe campaign only has Spitfires for the Allies and only Bf-109Fs
for the Axis.
- Example 2: Eastern Front Campaign: German Player
A has not yet flown in this campaign while his team mate German
Player B has played in 1 mission using the Fw-190A. If the mission
contains Fw-190As & Bf-109Gs, then Player A will have the first pick
of which of the two types he will use for the upcoming mission.
- Some plane type substitutions may be allowed
based on player preference if it does not unbalance the mission.
- Example: F6F for the F4U, Yak-1 for the
Yak-9, Bf-109G for the Bf-109G6/R6, Hurricane-IIB for the IIC
- A player may downgrade into a lesser point
valued plane but this may also cause a downgrading of enemy
planes that will be used. But this depends on the type of
mission and the theater. The Event Coordinator will make any
final determinations on any mission’s “Order of Battle”.
- Players will rotate to different sides during the
weekend AND playing different types of planes as much as possible
(this is to prevent players from gaining an unfair advantage almost
playing one air force during the competition)
- Player may start a new pilot/wingman team/per air
service/fighter type only if he has no 0-kill pilots OF THAT TYPE at the start of
the Expo. Once created, no new pilots for that TYPE are to be
created until the first set of new pilots are KIA, WIA or POW’ed.
- For Air Battles in North Africa, players have a
limited quantity of certain planes, so be careful. Player can still
play aggressively but if with aggressive play comes a risk that your
planes might get shot down too.
- For every equivalent of 5 kills (except for
Luftwaffe kills on the East Front Campaign – see Special East Front
Rules) achieved, the player rolls a d6 die to determine the ability
AFTER the completion of the mission in which the 5th kill was made.
See Ace Determination tables. A wingman who downs an enemy plane is
credited with the kill & not his leader. No sharing of kills between
players’ leaders & wingmen.
Ace Determination Tables
| D6 ROLL |
PILOT |
WINGMAN |
| 1 |
ACE |
ACE |
| 2 |
BURST +1 |
ACE |
| 3 |
DAMAGE +1 |
DAMAGE +1 |
| 4 |
HORSEPOWER +1 |
DAMAGE +1 |
| 5 |
PERFORMANCE +1 |
TIGHT TURN/MANEUVER |
| 6 |
TIGHT TURN/MANEUVER |
TIGHT TURN/MANEUVER |
If a pilot rolls a previous ability, that pilot is
awarded the following ability based on the type of plane flown:
- Barrel Roll – Change any card into a Barrel Roll
once per mission: P-38, Fw-190A, N1K1, La-5FN, Hurricanes
- Defensive Scissors – May change any card into a
scissors while on defense once per turn: Agile Planes (MC.202,
Ki-84, A6M)
- Full Throttle - Change any card into a Full
Throttle once per mission: F6F & F4U
- Tight Turn - Change any card into a Tight Turn
once per mission: P-51, Spitfires, Bf-109F/G, Yaks
- Vertical Roll, Descend – Change any card into
Vertical Roll To Descend once per game: P-47 Leader Only
Any further repeated matched ability after the first
match, results in no new ability.
Two special abilities are awarded when a certain
criteria is met.
- Bomber Killer (BK) – When a pilot personality
shoots down 5 bombers, he adds +1 to the damage done per attack.
- Additional +1s are awarded per every 5th
bomber shot down.
- Veteran (V) – When a pilot personality survives a
certain number of mission WITHOUT earning an ace ability, he may
change one card/per mission either into a Tight Turn or Barrel Roll.
-
SPECIAL NORTH AFRICA AIRCRAFT REPLACEMENT RULES:
- LUFTWAFFE
- Bf-109E (Emil)
- German pilots start with the Bf-109E (Emil)
- There is an unlimited supply of replacement
Bf-109Es during the Expo
- Bf-109F (Friedrich)
- If an ACE LUFTWAFFE PILOT transfers from the
1941 Western Europe campaign, that pilot and wingman will be
assigned Bf-109Fs.
- If a Pilot flies in 5-missions without being
shot down, he and his wingman are assigned the Bf-109F
(Friedrich) OR
- Once a Pilot achieves 5-kills, he and his
wingman are assigned the Bf-109F (Friedrich)
- If a Leader loses his Bf-109F, he will use
his wingman’s Bf-109F (if not already lost) and his wingman is
assigned to a Bf-109E
- If a Leader loses his second Bf-109F, he will
have to fly 5 more German missions before a brand-new Bf-109F is
assigned to him.
- In the event that both Bf-109F pilot and
wingman were lost on the same mission, then that player may
start over with a new pair of Bf-109E (Emil) pilots
- Bf-110C
- Player who are Bf-110C pilots, start out with
the BF-110C
- There is no penalty for losing Bf-110C; there
is an unlimited supply of replacement Bf-110Cs during the Expo.
- If a player completes 10 missions or becomes
a Bf-110 ace he and his wingman are assigned the Bf-110F
- If a player completes 7 missions flying the
BF-110C, that pilot becomes a VETERAN.
- Bf-110F
- There is no penalty for losing Bf-110F; there
is an unlimited supply of replacement Bf-110Fs during the Expo.
- REGIA AERONAUTICA
- MC.202
- Italian pilots start with the MC.202
- Players are allowed 1 replacement MC.202
during the Expo
- If a second MC.202 is lost, then the Leader
will fly a MC.202, and his wingman is demoted to the MC.200
- If the last MC.202 is lost, then both the
leader and wingman will fly the MC.200.
- After 5 N. African missions after any player
lost his first MC.202 have been flown by that particular player
(these are actual missions the player played in on the Italian
side), a new replacement MC.202 is assigned.
- In the event that both pilot and wingman were
lost on the same mission, then that player may start a new pair
of MC.202 pilots along with 1 spare MC.202.
- MC.200
- There is no penalty for losing MC.200s; there
is an unlimited supply of replacement MC.200s during the Expo.
- ROYAL AIR FORCE
- Hurricane-IIB
- British Hurricane pilots start with the
Hurricane-IIB
- Players are allowed 1 replacement Hurricane-IIB
during the Expo
- If a second Hurricane-IIB is lost, then the
Leader will fly a Hurricane-IIB and his wingman is demoted to
the Hurricane-I.
- If the last Hurricane-IIB is lost, then both
the leader and wingman will fly the Hurricane-I or the
Tomahawk-II.
- After 5 N. African missions after any player
lost his first Hurricane-IIB have been flown by that particular
player (these are actual missions the player played in on the
RAF side), a new replacement Hurricane-IIB is assigned.
- In the event that both pilot and wingman were
lost on the same mission, then that player may start a new pair
of Hurricane-IIB pilots along with a spare Hurricane-IIB.
- After a Hurricane-IIB pilot achieves 3-kills,
the player has the option to fly the Hurricane-IIC
- HURRICANE-IIC
- Only available to Hurricane-IIB pilots who
have achieved 3 or more Kills
- If this plane is used, then both pilot and
his wingman are assigned to Hurricane-IIC.
- Follows the same replacement procedures as
the Hurricane-IIB.
- Players may freely switch back between the
Hurricane-IIB and IIC between missions without penalty.
- TOMAHAWK-II (P-40C)
- British pilots who elect to fly the
Tomahawk-II, start out with the Tomahawk-II
- There is no penalty for losing Tomahawks;
there is an unlimited supply of replacement Tomahawks during the
Expo
- HURRICANE-I
- There is no penalty for losing Hurricane-Is;
there is an unlimited supply of replacement Hurricane-Is during
the Expo.
- MISC.
- There will be no trading of planes between
players.
- Example: Player John Doe still has a spare
Hurricane-IIB. Player Jane Doe already used up her allotment of
Hurricane-IIBs. Player John cannot ‘loan’ or ‘give away’ his
spare to Player Jane.
- There will be no trading of pilots between
players in any theater/campaigns
FIGHTER PLANES TYPES AVAILABLE PER CAMPAIGN
|
CAMPAIGN |
GERMANY |
ITALY |
RAF |
USSR |
USAAF |
USN |
USMC |
IJN |
IJA |
|
West Front - Sum. 1941 |
Bf-109F |
N/A |
Spitfire Mk. V |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
|
North Africa - Win. 1941 |
Bf-109E/F & Bf-110C |
MC.202 |
P-40C & Hu-2B |
N/A |
N/A |
N/A |
N/A |
N/A |
N/A |
|
East Front - Sum. 1943 |
Bf-109G & Fw-190A |
N/A |
N/A |
P-39N, La-5FN, Yak-1 & Yak-9
|
N/A |
N/A |
N/A |
N/A |
N/A |
| West Front - Win. 1943 |
Fw-190A, Bf-109G6 and
Bf-109G6/R6 |
N/A |
Spitfire
Mk. IX |
N/A |
P-38J,
P-47C & P-51B |
N/A |
N/A |
N/A |
N/A |
| Pacific - 1944 |
N/A |
N/A |
N/A |
N/A |
P-38J & P-47D |
F6F |
F4U-1 |
A6M5 & N1K1-J |
Ki-84-1a
& Ki-43-II |
- HOW A PILOT IS ELIMINATED:
- Being shot down by the "Exploding Fuel Tank" =
Automatic KIA
- Rolled a 1 or 2 (D6) in a bail out = either KIA (1),
POW or WIA (2). In any case, the pilot is permanently eliminated
- EXCEPTION TO THE D6 ROLL – New 2008 created pilots With 1
Kills are exempt during that player's first 3 rolls in the course of
the Expo (not 3 rolls per new pilot). After the 3rd exemption, the
D6 rule
is used above unless the "Exploding Fuel Tank" took precedence
- Special 8th AF Fighter Rule
- Any USAAF or RAF pilot that are shot down, that
is not already KIA from an exploding Fuel Tank, is automatically
captured.
- New NORTH AFRICA/WESTERN DESERT RULES
- Each time a pilot is shot down, a D6 die roll is
made (1 = KIA, 2 = POW or 3 = MIA)
- EACH player has additional 3 exemptions to use in
North Africa ONLY for new 2008 pilots at the start of the EXPO or
previous pilots without any kills during this Expo, except by
exploding fuel tank
- SPECIAL MISSION RULES:
- Missions are determined by a D10 roll or from 1 drawn
card from the deck (read card #)
- Unless it is specified as a special mission, each
mission is 6 turns in length
- Players may disengage to “live and fight another day”
- Note: Disengaging while your teammates are still
in play, although not illegal, is considered in bad taste.
Disengaging if your planes are the only ones that are left is not
only a good tactic but encouraged.
- KILL CREDITS FOR BOMBERS & SOVIET YAK FIGHTERS:
- Bombers are have different kill credits for
determining Ace Abilities
- Heavy Bombers are worth 3 kills credits
- Medium Bombers are worth 2 kills credits
- Exception: Japanese Betty (G4M2) and RAF
Blenheim & Maryland are worth 1 ½ kill credits
- Light bombers are worth 1 ½ kill credits
- Soviet YAK-1 & YAK-9 fighters are worth ¾ of a
kill
- SPECIAL FIGHTER RULES:
- Fw-190A pilots on the Eastern Front need the
equivalent of 7 kills before an Ace Roll is made.
- Further ace rolls may be made after each
equivalent 7th kill
- Bf-109G Leaders & Wingmen have one “Full Throttle”
counters for use at the start of each mission
- It is a one-time use counter each mission
- Once the Bf-109 is flipped over to its damage
side, the counter is removed if it was not used.
- 1943 Luftwaffe pilots on the Western Front may earn
“Interception Points” by attacking bombers
- Each pilot earns 1 point for attacking a heavy
bomber formation at least once
- Each pilot earns 2 points for forcing a heavy
bomber OUT-OF-FORMATION (but not shooting it down
- Each pilot may earn an addition point during a
mission if he attacks a heavy bomber formation 4 times
- A pilot earns ZERO points if the bomber he just
attacked is shot down
- Current Interception points + current kills = 5,
earns the pilot a ‘minor’ ace ability
- Minor Ace Ability
- At the start of each new mission, a player is
given the choice between two counters
- To change 1 card into a “Barrel Roll” or into
a “Tight Turn” to be used once per mission
- Once a pilot achieves “ace hood” and
has a real ace ability, any points earned resets to ZERO
- New points may be earned to allow pilots to
earn another minor ace ability at every 5th multiple
- ESCORT RULES:
- Fighters will earn “Escort Points” for successful
escort missions and lose “Escort Points” for unsuccessful ones
- No bombers lost: + 2 points
- If 8th AF Mission: + 2 points if interceptors
outnumbered the escorts and no bombers lost
- If 8th AF Mission: + 1 point if # of
interceptors = # of escorts and no bombers lost
- 1 bomber lost: + 1 point
- If 8th AF Mission: + 1 point if interceptors
outnumbered the escorts and 1 bomber was lost
- If 8th AF Mission: 0 points if # of
interceptors = # of escorts and 1 bomber was lost
- 2 bombers lost: 0 points
- If 8th AF Mission: 0 points if interceptors
outnumbered the escorts and 2 bombers were lost
- If 8th AF Mission: - 1 point if # of
interceptors = # of escorts and 2 bombers were lost
- 3 bombers Lost: -1 point
- If 8th AF Mission: - 1 point if interceptors
outnumbered the escorts and 3 bombers were lost
- If 8th AF Mission: - 2 points if # of
interceptors = # of escorts and 3 bombers were lost
- 4 bombers or more Lost: - 2 points
- If 8th AF Mission: - 2 points if interceptors
outnumbered the escorts and 4 or more bombers were lost
- If 8th AF Mission: - 3 points if # of
interceptors = # of escorts and 4 or more bombers were lost
- NEW: By playing card to prevent a targeting of a
bomber
- Ace card = +1 Pt.
- Playing a total of 4 other cards = +1 Pt
(accumulative).
- Current Kills + escort points = 5 (or multiples of 5)
earns a pilot a “minor ace” ability
- Minor Ace Ability
- At the start of each new mission, a player is
given the choice between two counters
- To change 1 card into a “Barrel Roll” or
into a “Tight Turn” to be used once per mission
- Once a pilot achieves has earn the first ace
ability, or rolls for subsequent new abilities, all points (+ /
-) are reset to ZERO
- New points may be earned to allow pilots to
earn another minor ace ability at every 5th multiple
Penalty for earning NEGATIVE escort points
- If a leader (or wingman who becomes a leader)
receives a new wingman, the wingman will be rated as a GREEN
pilot
- The GREEN wingman remains GREEN until:
- He shoots down his first enemy plane
or
- Survives 5 missions without a kill
- A player MAY NOT dismiss a GREEN
wingman by starting a new leader pilot.
- A leader may reduce his NEGATIVE escort
points by:
- Flying in successful escort missions or
playing of card as per Escort Rule ‘G’ above or
- When he reaches his next ace hood roll,
his escort points are reset back to ZERO